I'm an enterprise programmer who has made games for as long as I can remember. They're made "recreationally", meaning that i tend to enjoy the process of making game content, writing code, cutting trailers, and setting up infrastructure more than actually making a good game itself.
Most things here are vanity projects that were made because i was toying with some cool technical thing, and a game happened to fall out of it. The things released here are probably not objectively good games, but I'm fond of the work that went into making them, and occasionally want to share them with people. Some are cautionary tales, others are neat tricks, still more are half-finished nonsense that doesn't really make sense.